Interactive Book Design

The Holy Grail of Game Design, 2019

AUTHOR Mohan Krishnaraj
BRIEF
To conceptualize, design and produce an interactive limited edition print for a book that brings game design strategies to the UX industry.

The book was designed to incorporate various games into the print experience, from pop-up platform games, to simulation games, to actual Minesweeper scratch cards that could be played in analog form. The cover of the book incorporated a “scanimation” of a PacMan game that became animated when the book sleeve was removed.

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